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- IF I HAD A DISC DRIVE....
- =========================
- A Spectrum with a disc drive?
- We asked the industry what they would do with it......
-
- @5 Andrew Hewson
- @2 ( Hewson ) @1
-
- It would save a lot of problems! The possibilities are enormous.
- We wouldn't have to worry so much about compressing data. One thing it
- would certainly do is improve the quality of the backdrops and other
- graphics detail in a game - it would be possible to load screens as
- necessary from disc without having to hold all that information in the
- computer memory. It would certainly make things more fun. It might
- mean that the Spectrum would stop being just a games machine and
- people would start to do other kinds of software.
- I'd be very supportive of a Spectrum with discs - I think the market
- is crying out for it, the Spectrum has never had a really standard
- system - the equivalent of what Kempston is to joysticks.
- Price would obviously be a key but it would have to be under ú200.
-
- @5 Tim Langdell
- @2 (The Edge ) @1
-
- A disc drive would be right up our street. It would remove so many
- constraints on what we could do. With Fairlight II we had to squeeze
- and cram it into 128K or have two loads on the 48K machine.
- We wouldn't have to spend so much time cramming stuff in. It's things
- like graphic detail that really use up Ram, with a disc drive we'd be
- able to keep graphic data on disc until it was needed.
- It should be possible to find a way of using the disc for multi-
- tasking as well, so that more data is loaded whilst you are playing.
- Under the Softtechnics label we already do a lot of material that has
- been designed to be used with virtually all the disc drives available.
- With a standard disc drive it would be possible to have very
- sophisticated graphics programs, even things like page make-up with
- the disc holding alternative fonts and even having different point
- sizes.
- The key thing for such a machine is price. It has to be under ú200
- and if the rumours of an Atari ST for under ú200 are true it will have
- to be closer to ú150.
-
- @5 John Heap
- @2 ( Denton Designs ) @1
-
- I am working on arcade adventures at the moment, doing something in
- 128K for the +2. With a disc drive you stop having to put a limit on
- what you can do. 128K games will take absolutely ages to load in from
- tape, especially with the problems of over using hyperloads on the +2,
- so a disc drive is becoming almost vital.
- Aside from the sheer extra data room, the other thing you could do
- with a disc drive is storing inputs to customise the game and do
- things like instant action replays of events in the game. I am
- definitely keen on the idea of the machine, it just depends on there
- being a decent amount of support for it.
-
- @5 David Ward
- @2 ( Ocean ) @1
-
- Well, a disc drive on a Spectrum is less of an innovation that it
- might have been. It would have been more significant if it had
- happened in the 48K days, with 128K I doubt that there is a big
- advantage from increased data space.
- I think it will have some effect on software, though the real point
- is that you can interact with the program, an action in the game may
- actually change the information on the disc. This is where the idea of
- interactive fiction comes in - for example, adventure games can be
- designed to respond in a considerably more personalised way - keeping
- track of your previous actions. The other point is random access,
- which lets you structure the program in more interesting ways.
- A Spectrum with a disc drive could be significant, Commodore sales
- over christmas had caught up with Sinclair ones and I think a disc
- machine could develop a new market distinct from the existing one - it
- largely depends on whether the +2 would continue to be sold alongside
- any new machine. Certainly we would support such a machine, probably
- beginning with conversions some of the Commodore disc only software we
- already have.
-
- @5 Geoffrey Heath
- @2 ( Mastertronic ) @1
-
- I don't think we would be able to support disc software for a Spectrum
- at the existing price bands - ú1.99 or ú2.99, but it would be the sort
- of thing we might put out under the Melbourne House banner.
- We would have to wait and see any new machine and a lot would depend
- on it but I think one way or another we would produce software for it.
- It'll be excellent for loading speed, access time and for multi-load
- products.
-
- @5 Mike Singleton
- @2 ( Programmer )
- @1
- Obviously a disc drive effectively gives you extra Ram.
- It means that you can switch things in and out as they are needed, it
- will be particularly good, for example, for things like digitised
- speech and graphics or digital music tracks. With a disc drive you can
- have as much of the disc will hold which should be plenty.
- For my personal interest, a disc would make it a lot easier to do
- things like play by mail. More generally it could lead to such things
- as customised programs, both in the sense where adventures respond
- more closely to your exact inputs and offering arcade games you can
- alter yourself.
- One area I've been interested in is the idea of 'recording' live
- action into Ram i.e. Using Ram like a laserdisc to store sections of
- animated action. Obviously with a disc that idea could become so much
- more effective, you could save a much longer sequence of actions and
- have them introduced at particular points in the game.
-
- @5 Greg Follis
- @2 ( Gargoyle ) @1
-
- We hear news of a Spectrum +3, and built in disc drive, with some
- emotion, if not to say, mild hysteria. You see, at Gargoyle, 99% of
- all game development is done on Amstrad PCW8512's, with the object
- code ported to the target machine via an RS232 or Centronics
- interface. All development, that is, except for the images for the
- poor old Spectrum - no matter how much we try to emulate the
- Spectrum's visual 'capabilities' on other machines, we can't quite
- capture the unique feel of the original. Therefore, all Spectrum
- artwork is executed directly onto an old 48K Speccy (we like our
- rubber keys) and stored on a microdrive.
- Yes, complex games can be presented on a machine with built in disc
- drive but to think of developing a game without the strain imposed by
- the ever-imminent demise of a Microdrive, brings a tear to the eye, a
- hoarse cry to the lips.
-